Someone needs to be able to sit in a room listening to a live speaker in an auditorium and translate for an audio feed for non-native listeners. The translator person will need both a microphone and a way to listen to the speaker. And if they have a mic, they can have Phantom Power. Now it is not typically good practice to use that mixer power for anything other than the mic it's connected to, but I'll make an exception for myself. I have a good understanding of their scenario, existing sound equipment, and their procedures. So the trick here is going to be making an amp that has some a small amount of gain, can pump of few mW of power into some headphones, and pulls its power from a mic signal without affecting that mic signal.
Why an Amplifier?
Back to the main problem at hand. Why do this at all? Why not plug headphones into whatever aux out and go with it?If it's an unbalanced output, the first thing you'll notice is you only get one ear's worth of sound. But ignoring that you'll also find that the volume is rather lacking. If you recall, we looked at the output impedance of the mixer as well as the impedance of the headphones last time. I'm showing the basic circuit above. Calculating voltages we can see that for a 100mV of audio signal, only 21mV is dropped across the headphones ($V_{HEADPHONE}=\frac{R_{HEADPHONE}}{R_{HEADPHONE}+R_{MIXER}}*V_{MIXER}$). That's a 13.5dB loss ($20*log{\frac{V_{HEADPHONES}}{V_{MIXER}}}$). If you do manage to parallel each ear of the phones, we're looking at another 5dB down from there as the load will total $16\Omega$ instead of $32\Omega$.
While you will be able to hear the audio, it may only be "loud enough" when the mixer output is really dialed up. For a number of reasons, the mixed audio will never be near the top of the mixer's abilities. We're gonna want the ability to add extra volume.
Initial Design
Originally I was going to power the amplifier with a typical wall wort. This would have provided "unlimited" power for the application and made life easy. And as such, I was simply going to use the good ol' op amp.
Not a ton of parts really. You may notice that this layout has no gain, and that was because I thought that just dealing with the impedance mismatch would be good enough at first. Let's look at the individual sections: the input, amplification, and output driver.
Input
This part includes everything left of the op amp. Those diodes are provide some input protection. For both the listener and the op amp(I don't necessarily know that the op amp needs any protection, but it's still best to keep the signal within the rails). Any input swing above or below 0.7V of ground gets trimmed off. The potentiometer should be obvious, it's the volume control. Rather than alter the gain or output, it's more advantageous to affect this input. If the signal is clipping, the input is the only place to fix that. R3 I only had to add to protect the mixer output. If the signal is clipping quite a bit, and the pot is turned all the way up, there isn't much to limit current thru the D3 and D4.
R2, R7, and C2 form a DC bias for the incoming audio. This is point I've always been a little bitter about. In no point during my college career were we shown any single supply op amp circuits. Never. And since college, I've never used an op amp with dual supplies. The differences are minimal and not complicated, but only in retrospect. I just wish they would have pointed us in the right direction.....
But anyhow, the bias circuit. C2 allows the audio signal, which is AC, thru, while blocking our DC from feeding into the mixer output. R2 & R7 set the bias at half our supply voltage to allow for the most voltage swing.
Amplification
Very little to say here. Just the op amp really(a Microchip MCP601). The feedback comes from the audio output, so the op amp will try to make that voltage match the input voltage, giving us a gain of one. So why use it? Well, it has very high input impedance. The only other input impedance comes from R2, R7, and the potentiometer, which are all large compared to the output of the mixer. Most of the signal will be seen at the op amp input. Since it will adjust it's output from the voltage seen over the headphones, it's like there is little or no output impedance. This gives us direct control over the voltage over the headphones.
Output Driver
I first drove the headphones directly from the op amp. For reasons I haven't fully sussed out, it didn't quite have enough oomph (likely the headphones were too low an impedance). So I added Q1, Q2, and all the related components which comprise push-pull driver. Q1 pushes the top half of the signal and Q2 pulls the lower half of the signal. Because these transistors are tied directly to the power rails, they can supply a lot of current and achieve a wide voltage swing. R4 & R6 are small enough to not limit the desired output voltage range, but large enough to safely limit the current thru the transistors if the output is shorted directly to ground.
I had to add diodes D1 & D2 because I noticed there was some distortion on the output, especially at lower volumes. As it was most noticeable at low audio levels, i.e. near the zero crossing of the signal, I was able to recall back to a college lecture and pluck out the phrase "crossover distortion". We typically say that a bipolar junction transistor turns on when $V_{BE}$ is greater than 0.6V or 0.7V. In reality they do turn on a little bit before that, but the operation in that area is very non-linear. In any case, around what we could consider the middle of the signal (where it would cross zero), the transistors don't quite turn on creating distortion. The diodes pre-bias the transistors by that 0.6-ish volts we need to turn them on. With the op amp trying to track the output, it'll adjust for that bias and smooth things out.
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| An exaggerated example of crossover distortion |
Although this circuit worked plenty well with an ample power supply, it struggled when using the phantom power. I'll show how it was done in the next post.

























